Papers › COIN: Conversational Interactive Networks for Emotion Recognition in Conversation
COIN: Conversational Interactive Networks for Emotion Recognition in Conversation
Haidong Zhang, Yekun Chai
Emotion recognition in conversation has received considerable attention recently because of its practical industrial applications. Existing methods tend to overlook the immediate mutual interaction between different speakers in the speaker-utterance level, or apply single speaker-agnostic RNN for utterances from different speakers. We propose COIN, a conversational interactive model to mitigate this problem by applying state mutual interaction within history contexts. In addition, we introduce a stacked global interaction module to capture the contextual and inter-dependency representation in a hierarchical manner. To improve the robustness and generalization during training, we generate adversarial examples by applying the minor perturbations on multimodal feature inputs, unveiling the benefits of adversarial examples for emotion detection. The proposed model empirically achieves the current state-of-the-art results on the IEMOCAP benchmark dataset.
Code
No code repository is listed for this paper in the archive or in Syntology's graph.
Code Syntology ran Syntology
Not run by Syntology. Nothing on this page verifies that the listed code works.
Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Emotion Recognition in Conversation | IEMOCAP | COIN (w/o pretraining) | Weighted-F1 | 65.74 | #41 of 59 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections