Papers › Building Generalizable Agents with a Realistic and Rich 3D Environment

Building Generalizable Agents with a Realistic and Rich 3D Environment

7 Jan 2018ICLR 2018 1arXiv:1801.02209archive 2025-07-28

Yi Wu, Yuxin Wu, Georgia Gkioxari, Yuandong Tian

Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture, object changes), and also high-level variations (e.g. layout changes of the environment). To improve overall generalization, all types of variations in the environment have to be taken under consideration via different level of data augmentation steps. To this end, we propose House3D, a rich, extensible and efficient environment that contains 45,622 human-designed 3D scenes of visually realistic houses, ranging from single-room studios to multi-storied houses, equipped with a diverse set of fully labeled 3D objects, textures and scene layouts, based on the SUNCG dataset (Song et.al.). The diversity in House3D opens the door towards scene-level augmentation, while the label-rich nature of House3D enables us to inject pixel- & task-level augmentations such as domain randomization (Toubin et. al.) and multi-task training. Using a subset of houses in House3D, we show that reinforcement learning agents trained with an enhancement of different levels of augmentations perform much better in unseen environments than our baselines with raw RGB input by over 8% in terms of navigation success rate. House3D is publicly available at http://github.com/facebookresearch/House3D.

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facebookresearch/House3D officialmentioned in papermentioned on GitHubApache-2.0 report
abhshkdz/House3D mentioned on GitHubApache-2.0 report
jxwuyi/House3D mentioned on GitHub report
jxwuyi/HouseNavAgent mentioned on GitHubpytorch report
kibeomKim/House3D_baseline mentioned on GitHubpytorch report

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Data AugmentationReinforcement Learning

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