Papers › BANet: Blur-aware Attention Networks for Dynamic Scene Deblurring
BANet: Blur-aware Attention Networks for Dynamic Scene Deblurring
Fu-Jen Tsai, Yan-Tsung Peng, Yen-Yu Lin, Chung-Chi Tsai, Chia-Wen Lin
Image motion blur results from a combination of object motions and camera shakes, and such blurring effect is generally directional and non-uniform. Previous research attempted to solve non-uniform blurs using self-recurrent multiscale, multi-patch, or multi-temporal architectures with self-attention to obtain decent results. However, using self-recurrent frameworks typically lead to a longer inference time, while inter-pixel or inter-channel self-attention may cause excessive memory usage. This paper proposes a Blur-aware Attention Network (BANet), that accomplishes accurate and efficient deblurring via a single forward pass. Our BANet utilizes region-based self-attention with multi-kernel strip pooling to disentangle blur patterns of different magnitudes and orientations and cascaded parallel dilated convolution to aggregate multi-scale content features. Extensive experimental results on the GoPro and RealBlur benchmarks demonstrate that the proposed BANet performs favorably against the state-of-the-arts in blurred image restoration and can provide deblurred results in real-time.
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Code
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Deblurring | GoPro | BANet | PSNR | 32.54 | #34 of 56 | Archive leaderboard | report |
| Deblurring | GoPro | BANet | SSIM | 0.957 | #34 of 56 | Archive leaderboard | report |
| Deblurring | HIDE (trained on GOPRO) | BANet | PSNR (sRGB) | 30.16 | #19 of 26 | Archive leaderboard | report |
| Deblurring | HIDE (trained on GOPRO) | BANet | SSIM (sRGB) | 0.93 | #19 of 26 | Archive leaderboard | report |
| Deblurring | RealBlur-J | BANet | PSNR (sRGB) | 32.00 | #14 of 17 | Archive leaderboard | report |
| Deblurring | RealBlur-J | BANet | SSIM (sRGB) | 0.923 | #14 of 17 | Archive leaderboard | report |
| Deblurring | RealBlur-R | BANet | PSNR (sRGB) | 39.55 | #12 of 17 | Archive leaderboard | report |
| Deblurring | RealBlur-R | BANet | SSIM (sRGB) | 0.971 | #12 of 17 | Archive leaderboard | report |
| Image Deblurring | GoPro | BANet | SSIM | 0.957 | #54 of 55 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
Methods
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