Papers › Avoiding Rotated Bitboards with Direct Lookup

Avoiding Rotated Bitboards with Direct Lookup

28 Apr 2007arXiv:0704.3773links table onlyarchive 2025-07-28

Sam Tannous

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

This paper describes an approach for obtaining direct access to the attacked squares of sliding pieces without resorting to rotated bitboards. The technique involves creating four hash tables using the built in hash arrays from an interpreted, high level language. The rank, file, and diagonal occupancy are first isolated by masking the desired portion of the board. The attacked squares are then directly retrieved from the hash tables. Maintaining incrementally updated rotated bitboards becomes unnecessary as does all the updating, mapping and shifting required to access the attacked squares. Finally, rotated bitboard move generation speed is compared with that of the direct hash table lookup method.

PaperPDFCode

Code

Quintec/python-chess mentioned on GitHub report
gunyarakun/python-shogi mentioned on GitHub report
niklasf/python-chess mentioned on GitHub report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections