Papers › Angrier Birds: Bayesian reinforcement learning

Angrier Birds: Bayesian reinforcement learning

6 Jan 2016arXiv:1601.01297archive 2025-07-28

Imanol Arrieta Ibarra, Bernardo Ramos, Lars Roemheld

We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the efficiency of regular {\epsilon}-greedy Q-Learning with linear function approximation through more systematic exploration in Randomized Least Squares Value Iteration (RLSVI), an algorithm that samples its policy from a posterior distribution on optimal policies. With larger state-action spaces, efficient exploration becomes increasingly important, as evidenced by the faster learning in RLSVI.

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Efficient ExplorationQ-LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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Q-Learning

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