Papers › An algorithm for two-player repeated games with imperfect public monitoring

An algorithm for two-player repeated games with imperfect public monitoring

3 Nov 2024arXiv:2411.01566archive 2025-07-28

Jasmina Karabegovic

This paper introduces an explicit algorithm for computing perfect public equilibrium (PPE) payoffs in repeated games with imperfect public monitoring, public randomization, and discounting. The method adapts the established framework by Abreu, Pearce, and Stacchetti (1990) into a practical tool that balances theoretical accuracy with computational efficiency. The algorithm simplifies the complex task of identifying PPE payoff sets for any given discount factor {\delta}. A stand-alone implementation of the algorithm can be accessed at: https://github.com/jasmina-karabegovic/IRGames.git.

PaperPDFCode

Code

jasmina-karabegovic/irgames officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Computational Efficiency

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections