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Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble

21 Jan 2025arXiv:2501.13964archive 2025-07-28

Lin Duan, Yanming Xiu, Maria Gorlatova

Augmented Reality (AR) enhances the real world by integrating virtual content, yet ensuring the quality, usability, and safety of AR experiences presents significant challenges. Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? In this study, we evaluate the capabilities of three state-of-the-art commercial VLMs -- GPT, Gemini, and Claude -- in identifying and describing AR scenes. For this purpose, we use DiverseAR, the first AR dataset specifically designed to assess VLMs' ability to analyze virtual content across a wide range of AR scene complexities. Our findings demonstrate that VLMs are generally capable of perceiving and describing AR scenes, achieving a True Positive Rate (TPR) of up to 93% for perception and 71% for description. While they excel at identifying obvious virtual objects, such as a glowing apple, they struggle when faced with seamlessly integrated content, such as a virtual pot with realistic shadows. Our results highlight both the strengths and the limitations of VLMs in understanding AR scenarios. We identify key factors affecting VLM performance, including virtual content placement, rendering quality, and physical plausibility. This study underscores the potential of VLMs as tools for evaluating the quality of AR experiences.

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AdamAttentionAttention DropoutBPECosine AnnealingDense ConnectionsDiscriminative Fine-TuningDropoutGPTLayer NormalizationLinear LayerLinear Warmup With Cosine AnnealingMulti-Head AttentionResidual ConnectionSoftmaxWeight Decay

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