Papers › A Scalable and Reproducible System-on-Chip Simulation for Reinforcement Learning

A Scalable and Reproducible System-on-Chip Simulation for Reinforcement Learning

27 Apr 2021arXiv:2104.13187archive 2025-07-28

Tegg Taekyong Sung, Bo Ryu

Deep Reinforcement Learning (DRL) underlies in a simulated environment and optimizes objective goals. By extending the conventional interaction scheme, this paper proffers gym-ds3, a scalable and reproducible open environment tailored for a high-fidelity Domain-Specific System-on-Chip (DSSoC) application. The simulation corroborates to schedule hierarchical jobs onto heterogeneous System-on-Chip (SoC) processors and bridges the system to reinforcement learning research. We systematically analyze the representative SoC simulator and discuss the primary challenging aspects that the system (1) continuously generates indefinite jobs at a rapid injection rate, (2) optimizes complex objectives, and (3) operates in steady-state scheduling. We provide exemplary snippets and experimentally demonstrate the run-time performances on different schedulers that successfully mimic results achieved from the standard DS3 framework and real-world embedded systems.

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Deep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)Schedulingreinforcement-learning

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