Papers › A Progressive Conditional Generative Adversarial Network for Generating Dense and...

A Progressive Conditional Generative Adversarial Network for Generating Dense and Colored 3D Point Clouds

12 Oct 2020arXiv:2010.05391archive 2025-07-28

Mohammad Samiul Arshad, William J. Beksi

In this paper, we introduce a novel conditional generative adversarial network that creates dense 3D point clouds, with color, for assorted classes of objects in an unsupervised manner. To overcome the difficulty of capturing intricate details at high resolutions, we propose a point transformer that progressively grows the network through the use of graph convolutions. The network is composed of a leaf output layer and an initial set of branches. Every training iteration evolves a point vector into a point cloud of increasing resolution. After a fixed number of iterations, the number of branches is increased by replicating the last branch. Experimental results show that our network is capable of learning and mimicking a 3D data distribution, and produces colored point clouds with fine details at multiple resolutions.

PaperPDFCode

In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

robotic-vision-lab/Progressive-Conditional-Generative-Adversarial-Network officialmentioned in papermentioned on GitHubpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections