Papers › A novel DDPG method with prioritized experience replay

A novel DDPG method with prioritized experience replay

1 Oct 2017IEEE International Conference on Systems, Man and Cybernetics (SMC) 2017 10archive 2025-07-28

Yuenan Hou, Lifeng Liu, Qing Wei, Xudong Xu, Chunlin Chen

Recently, a state-of-the-art algorithm, called deep deterministic policy gradient (DDPG), has achieved good performance in many continuous control tasks in the MuJoCo simulator. To further improve the efficiency of the experience replay mechanism in DDPG and thus speeding up the training process, in this paper, a prioritized experience replay method is proposed for the DDPG algorithm, where prioritized sampling is adopted instead of uniform sampling. The proposed DDPG with prioritized experience replay is tested with an inverted pendulum task via OpenAI Gym. The experimental results show that DDPG with prioritized experience replay can reduce the training time and improve the stability of the training process, and is less sensitive to the changes of some hyperparameters such as the size of replay buffer, minibatch and the updating rate of the target network.

PaperPDFCode

Code

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Continuous ControlMuJoCoOpenAI Gymcontinuous-control

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

AdamBatch NormalizationConvolutionDDPGDense ConnectionsExperience ReplayPrioritized Experience ReplayReLUWeight Decay

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections