Papers › Procedural generation of meta-reinforcement learning tasks

Procedural generation of meta-reinforcement learning tasks

11 Feb 2023arXiv:2302.05583archive 2025-07-28

Thomas Miconi

Open-endedness stands to benefit from the ability to generate an infinite variety of diverse, challenging environments. One particularly interesting type of challenge is meta-learning ("learning-to-learn"), a hallmark of intelligent behavior. However, the number of meta-learning environments in the literature is limited. Here we describe a parametrized space for simple meta-reinforcement learning (meta-RL) tasks with arbitrary stimuli. The parametrization allows us to randomly generate an arbitrary number of novel simple meta-learning tasks. The parametrization is expressive enough to include many well-known meta-RL tasks, such as bandit problems, the Harlow task, T-mazes, the Daw two-step task and others. Simple extensions allow it to capture tasks based on two-dimensional topological spaces, such as full mazes or find-the-spot domains. We describe a number of randomly generated meta-RL domains of varying complexity and discuss potential issues arising from random generation.

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Meta Reinforcement LearningMeta-LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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