Papers › A GPU Code for Finding Microlensing Critical Curves and Caustics

A GPU Code for Finding Microlensing Critical Curves and Caustics

2 Jun 2025arXiv:2506.02121links table onlyarchive 2025-07-28

Luke Weisenbach

The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.

Advancements in analyses of caustic crossing events in gravitationally microlensed quasars and supernovae can benefit from numerical simulations which locate the caustics in conjunction with the creation of magnification maps. We present a GPU code which efficiently solves this problem; the code is available at https://github.com/weisluke/microlensing/. We discuss how the locations of the microcaustics can be used to determine the number of caustic crossings and the distances to caustics, both of which can be used to constrain the space of nuisance parameters such as source position and velocity within magnification maps.

PaperPDFCode

Code

weisluke/microlensing officialmentioned in paper report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections