Papers › Convergent and Efficient Deep Q Network Algorithm

Convergent and Efficient Deep Q Network Algorithm

29 Jun 2021arXiv:2106.15419archive 2025-07-28

Zhikang T. Wang, Masahito Ueda

Despite the empirical success of the deep Q network (DQN) reinforcement learning algorithm and its variants, DQN is still not well understood and it does not guarantee convergence. In this work, we show that DQN can indeed diverge and cease to operate in realistic settings. Although there exist gradient-based convergent methods, we show that they actually have inherent problems in learning dynamics which cause them to fail even in simple tasks. To overcome these problems, we propose a convergent DQN algorithm (C-DQN) that is guaranteed to converge and can work with large discount factors (0.9998). It learns robustly in difficult settings and can learn several difficult games in the Atari 2600 benchmark that DQN fails to solve. Our codes have been publicly released and can be used to reproduce our results.

PaperPDFCode

Code

Z-T-WANG/ConvergentDQN officialmentioned in papermentioned on GitHubpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Reinforcement Learning (RL)reinforcement-learning

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

ConvolutionDQNDense ConnectionsQ-Learning

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections