Papers › A 3D Framework for Improving Low-Latency Multi-Channel Live Streaming
A 3D Framework for Improving Low-Latency Multi-Channel Live Streaming
Aizierjiang Aiersilan, Zhiqiang Wang
The archive published only this paper's code-link row. Authors, date and abstract are from arXiv's metadata (CC0), read from the Kaggle arXiv metadata snapshot of 2026-09-12 where its title matched the archive's; the title is the archive's.
The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under varying network conditions persist, particularly in real-time video streaming. To address these issues, we propose a novel framework that leverages 3D virtual environments within game engines (e.g., Unity 3D) to optimize multi-channel live streaming. Our approach consolidates multi-camera video data into a single stream using multiple virtual 3D canvases, significantly increasing channel amounts while reducing latency and enhancing user flexibility. For demonstration of our approach, we utilize the Unity 3D engine to integrate multiple video inputs into a single-channel stream, supporting one-to-many broadcasting, one-to-one video calling, and real-time control of video channels. By mapping video data onto a world-space canvas and capturing it via an in-world camera, we minimize redundant data transmission, achieving efficient, low-latency streaming. Our results demonstrate that this method outperforms some existing multi-channel live streaming solutions in both latency reduction and user interaction responsiveness improvement. Our live video streaming system affiliated with this paper is also open-source at https://github.com/Aizierjiang/LiveStreaming.
Code
Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.
Code Syntology ran Syntology
Not run by Syntology. Nothing on this page verifies that the listed code works.
Results from the paper archive 2025-07-28
No leaderboard rows for this paper in the archive.
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections