Papers › 3D Human Pose Regression using Graph Convolutional Network

3D Human Pose Regression using Graph Convolutional Network

21 May 2021arXiv:2105.10379archive 2025-07-28

Soubarna Banik, Alejandro Mendoza Gracia, Alois Knoll

3D human pose estimation is a difficult task, due to challenges such as occluded body parts and ambiguous poses. Graph convolutional networks encode the structural information of the human skeleton in the form of an adjacency matrix, which is beneficial for better pose prediction. We propose one such graph convolutional network named PoseGraphNet for 3D human pose regression from 2D poses. Our network uses an adaptive adjacency matrix and kernels specific to neighbor groups. We evaluate our model on the Human3.6M dataset which is a standard dataset for 3D pose estimation. Our model's performance is close to the state-of-the-art, but with much fewer parameters. The model learns interesting adjacency relations between joints that have no physical connections, but are behaviorally similar.

PaperPDFCode

Code

baniks/PoseGraphNet officialpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

3D Human Pose Estimation3D Pose EstimationPose EstimationPose Predictionregression

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

Graph Convolutional Networks

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections