Papers › Attention-Based Reward Shaping for Sparse and Delayed Rewards

Attention-Based Reward Shaping for Sparse and Delayed Rewards

16 May 2025arXiv:2505.10802archive 2025-07-28

Ian Holmes, Min Chi

Sparse and delayed reward functions pose a significant obstacle for real-world Reinforcement Learning (RL) applications. In this work, we propose Attention-based REward Shaping (ARES), a general and robust algorithm which uses a transformer's attention mechanism to generate shaped rewards and create a dense reward function for any environment. ARES requires a set of episodes and their final returns as input. It can be trained entirely offline and is able to generate meaningful shaped rewards even when using small datasets or episodes produced by agents taking random actions. ARES is compatible with any RL algorithm and can handle any level of reward sparsity. In our experiments, we focus on the most challenging case where rewards are fully delayed until the end of each episode. We evaluate ARES across a diverse range of environments, widely used RL algorithms, and baseline methods to assess the effectiveness of the shaped rewards it produces. Our results show that ARES can significantly improve learning in delayed reward settings, enabling RL agents to train in scenarios that would otherwise require impractical amounts of data or even be unlearnable. To our knowledge, ARES is the first approach that works fully offline, remains robust to extreme reward delays and low-quality data, and is not limited to goal-based tasks.

PaperPDFCode

In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

ihholmes-p/ares officialmentioned in paperpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Reinforcement Learning (RL)

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

AttentionFocusSETSoftmax

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections