Datasets › VGGSound-Sparse

VGGSound-Sparse

Introduced by Vladimir Iashin et al. in Sparse in Space and Time: Audio-visual Synchronisation with Trainable Selectors13 Oct 2022 archive 2025-07-28

The dataset uses VGG-Sound which consists of 10s clips collected from YouTube for 309 sound classes. A subset of ‘temporally sparse’ classes is selected using the following procedure: 5–15 videos are randomly picked from each of the 309 VGGSound classes, and manually annotated as to whether audio-visual cues are only sparsely available. As a result, 12 classes are selected (∼4 %) or 6.5k and 0.6k videos in the train and test sets, respectively. The classes include 'dog barking', 'chopping wood', 'lion roaring', 'skateboarding' etc.

Benchmarks archive 2025-07-28

No leaderboard in the archive resolves to this dataset.

Papers archive 2025-07-28

No paper in the archive has a leaderboard row on this dataset; the archive counts 5 papers for it but never published that list.

Dataset loaders archive 2025-07-28

1 loader as listed in the archive; links are outbound and not re-checked here.

Tasks archive 2025-07-28

License archive 2025-07-28

No licence recorded in the archive. Absence here is not a statement about the dataset's terms.

Modalities archive 2025-07-28

Languages archive 2025-07-28

Variants archive 2025-07-28

  • VGGSound-Sparse

1 variant name, as the archive lists them.

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