Datasets › VGGSound-Sparse
VGGSound-Sparse
The dataset uses VGG-Sound which consists of 10s clips collected from YouTube for 309 sound classes. A subset of ‘temporally sparse’ classes is selected using the following procedure: 5–15 videos are randomly picked from each of the 309 VGGSound classes, and manually annotated as to whether audio-visual cues are only sparsely available. As a result, 12 classes are selected (∼4 %) or 6.5k and 0.6k videos in the train and test sets, respectively. The classes include 'dog barking', 'chopping wood', 'lion roaring', 'skateboarding' etc.
Benchmarks archive 2025-07-28
No leaderboard in the archive resolves to this dataset.
Papers archive 2025-07-28
No paper in the archive has a leaderboard row on this dataset; the archive counts 5 papers for it but never published that list.
Dataset loaders archive 2025-07-28
1 loader as listed in the archive; links are outbound and not re-checked here.
Tasks archive 2025-07-28
License archive 2025-07-28
No licence recorded in the archive. Absence here is not a statement about the dataset's terms.
Modalities archive 2025-07-28
Languages archive 2025-07-28
Variants archive 2025-07-28
- VGGSound-Sparse
1 variant name, as the archive lists them.
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