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LaFAN1 (Ubisoft La Forge Animation Dataset)

1 Jul 2020 archive 2025-07-28

Ubisoft La Forge Animation Dataset ("LAFAN1")

Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening.

Shot in May 2017.

This dataset can be used under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (see license.txt).

If you use this dataset or transition benchmarking code, please consider citing the paper:

@article{harvey2020robust,
author    = {Félix G. Harvey and Mike Yurick and Derek Nowrouzezahrai and Christopher Pal},
title     = {Robust Motion In-Betweening},
booktitle = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH)},
publisher = {ACM},
volume    = {39},
number    = {4},
year      = {2020}
}

You may also want to consider the following papers, as they also use this dataset (or parts of it):

Data

The animation data is contained in the lafan1.zip file.
All the animation sequences are in the BVH file format.
There are 5 subjects in the dataset, 77 sequences, and 496,672 motion frames at 30fps (~4.6 hours).
Every BVH file is named with the following convention: [theme][take number]_[subject ID].bvh.
Any sequences sharing the same theme and take_number were recorded at the same time in the studio.
Themes are high level indicators of the actions in the sequences.

The following themes are present in the LaFAN1 dataset:

Theme Description Number of sequences
Obstacles Locomotion on uneven terrain 17
Walk Walking locomotion, with different styles 12
Dance Free dancing 8
Fall and get up Falling on the ground and getting back up 6
Aiming Locomotion while handling or aiming a gun 5
Ground Locomotion while crawling and crouching 5
Multiple actions Miscellaneous/multiple movements per sequence 4
Run Jogging/Running locomotion 4
Fight Various fight movements 3
Jumps Locomotion with one and two-leg jumps 3
Fight and sports Fight and sports movements 2
Push and stumble Pushing, stumbling and recovery 3
Push and fall Pushing, falling, and getting up 2
Sprint Sprinting locomotion 2
Push Pushing adversary 1

© [2018] Ubisoft Entertainment. All Rights Reserved

Benchmarks archive 2025-07-28

All 1 leaderboard whose dataset resolves to this page shown (sort by any header). "First row" is the archive's own first row at snapshot, in the archive's row order; nothing here re-ranks and metric direction is not asserted.

First row (archive order)PaperCode
Motion Synthesis LaFAN1 Δ-interpolator L2Q@5 0.11 Motion Inbetweening via Deep Δ-Interpolator boreshkinai/delta-interpolator 4 Compare

Papers archive 2025-07-28

4 shown of 4 papers with a leaderboard row on this dataset's benchmarks, newest first. The archive's own "papers using this dataset" list was never published, so this is the benchmark-backed subset; the archive's count for this dataset is 7. The Syntology column is from Syntology's graph (read 2026-09-24), stated per sample; it is not part of any archive number.

DateSamples run Syntology
Motion Inbetweening via Deep Δ-Interpolator 1 1 18 Jan 2022 not harvested
Task-Generic Hierarchical Human Motion Prior using VAEs 0 1 7 Jun 2021 not harvested
Single-Shot Motion Completion with Transformer 1 1 1 Mar 2021 not harvested
Robust Motion In-betweening 1 1 9 Feb 2021 not harvested

Dataset loaders archive 2025-07-28

No loader listed in the archive.

Tasks archive 2025-07-28

License archive 2025-07-28

Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License

Modalities archive 2025-07-28

Languages archive 2025-07-28

Variants archive 2025-07-28

  • LaFAN1

1 variant name, as the archive lists them.

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