Datasets › G3D
G3D (Gaming 3D Dataset)
The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”.
Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework
Benchmarks archive 2025-07-28
All 2 leaderboards whose dataset resolves to this page shown (sort by any header). "First row" is the archive's own first row at snapshot, in the archive's row order; nothing here re-ranks and metric direction is not asserted.
| First row (archive order) | Paper | Code | ||||
|---|---|---|---|---|---|---|
| Skeleton Based Action Recognition | Gaming 3D (G3D) | CNN Accuracy 96.0 | Action Recognition Based on Joint Trajectory Maps with... | — | 4 | Compare |
| Pose Prediction | Gaming 3D (G3D) | PISEP^2 (L1 norm) MSE 0.1199 | PISEP^2: Pseudo Image Sequence Evolution based 3D Pose Prediction | — | 2 | Compare |
Papers archive 2025-07-28
5 shown of 5 papers with a leaderboard row on this dataset's benchmarks, newest first. The archive's own "papers using this dataset" list was never published, so this is the benchmark-backed subset; the archive's count for this dataset is 28. The Syntology column is from Syntology's graph (read 2026-09-24), stated per sample; it is not part of any archive number.
| Date | Samples run Syntology | |||
|---|---|---|---|---|
| Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning | 1 | 1 | 21 Jun 2020 | not harvested |
| PISEP^2: Pseudo Image Sequence Evolution based 3D Pose Prediction | 0 | 2 | 4 Sep 2019 | not harvested |
| Bayesian Hierarchical Dynamic Model for Human Action Recognition | 1 | 1 | 1 Jun 2019 | not harvested |
| Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks | 0 | 1 | 30 Dec 2016 | not harvested |
| Rolling Rotations for Recognizing Human Actions from 3D Skeletal Data | 0 | 1 | 27 Jun 2016 | not harvested |
Dataset loaders archive 2025-07-28
No loader listed in the archive.
Tasks archive 2025-07-28
License archive 2025-07-28
Unknown
Modalities archive 2025-07-28
Languages archive 2025-07-28
No language tagged.
Variants archive 2025-07-28
- Gaming 3D (G3D)
- G3D
2 variant names, as the archive lists them.
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