Datasets › DOTA 2 toxic chat data

DOTA 2 toxic chat data

Introduced by Daniel Fesalbon et al. in Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks19 Mar 2024 archive 2025-07-28

The dataset was collected from DOTA 2 using OpenDota API via Python. The collection consists of DOTA 2 in-game chat data that were manually categorized into 3 classifications: non-toxic, mild (toxicity), and toxic chats.

Target value categorization: 0 = non-toxic 1 = mild (toxicity)
2 = toxic

Benchmarks archive 2025-07-28

No leaderboard in the archive resolves to this dataset.

Papers archive 2025-07-28

No paper in the archive has a leaderboard row on this dataset; the archive counts 1 paper for it but never published that list.

Dataset loaders archive 2025-07-28

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Tasks archive 2025-07-28

No task tagged in the archive.

License archive 2025-07-28

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Modalities archive 2025-07-28

Languages archive 2025-07-28

Variants archive 2025-07-28

  • DOTA 2 toxic chat data

1 variant name, as the archive lists them.

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