{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/variational-saccading-efficient-inference-for","title":"Variational Saccading: Efficient Inference for Large Resolution Images","arxiv_id":"1812.03170","date":"2018-12-08","proceeding":null,"authors":["Jason Ramapuram","Maurits Diephuis","Frantzeska Lavda","Russ Webb","Alexandros Kalousis"],"abstract":"Image classification with deep neural networks is typically restricted to images of small dimensionality such as 224 x 244 in Resnet models [24]. This limitation excludes the 4000 x 3000 dimensional images that are taken by modern smartphone cameras and smart devices. In this work, we aim to mitigate the prohibitive inferential and memory costs of operating in such large dimensional spaces. To sample from the high-resolution original input distribution, we propose using a smaller proxy distribution to learn the co-ordinates that correspond to regions of interest in the high-dimensional space. We introduce a new principled variational lower bound that captures the relationship of the proxy distribution's posterior and the original image's co-ordinate space in a way that maximizes the conditional classification likelihood. We empirically demonstrate on one synthetic benchmark and one real world large resolution DSLR camera image dataset that our method produces comparable results with ~10x faster inference and lower memory consumption than a model that utilizes the entire original input distribution. Finally, we experiment with a more complex setting using mini-maps from Starcraft II [56] to infer the number of characters in a complex 3d-rendered scene. Even in such complicated scenes our model provides strong localization: a feature missing from traditional classification models.","url_abs":"https://arxiv.org/abs/1812.03170v3","url_pdf":"https://arxiv.org/pdf/1812.03170v3.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"variational-saccading-efficient-inference-for","repo_url":"https://github.com/jramapuram/variational_saccading","is_official":1,"mentioned_in_paper":1,"mentioned_in_github":1,"framework":"pytorch","reach":null}],"tasks":[{"task_slug":"classification","task_name":"General Classification"},{"task_slug":"image-classification","task_name":"Image Classification"},{"task_slug":"starcraft","task_name":"Starcraft"},{"task_slug":"starcraft-ii","task_name":"Starcraft II"},{"task_slug":"image-classification","task_name":"image-classification"}],"methods":[{"method_slug":"1x1-convolution","method_name":"1x1 Convolution"},{"method_slug":"average-pooling","method_name":"Average Pooling"},{"method_slug":"batch-normalization","method_name":"Batch Normalization"},{"method_slug":"bottleneck-residual-block","method_name":"Bottleneck Residual Block"},{"method_slug":"convolution","method_name":"Convolution"},{"method_slug":"global-average-pooling","method_name":"Global Average Pooling"},{"method_slug":"kaiming-initialization","method_name":"Kaiming Initialization"},{"method_slug":"max-pooling","method_name":"Max Pooling"},{"method_slug":"relu","method_name":"ReLU"},{"method_slug":"residual-block","method_name":"Residual Block"},{"method_slug":"residual-connection","method_name":"Residual Connection"}],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"atlas_url":"https://app.syntology.ai/?focus=1812.03170","mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}