{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/two-person-graph-convolutional-network-for","title":"Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition","arxiv_id":"2208.06174","date":"2022-08-12","proceeding":null,"authors":["Zhengcen Li","Yueran Li","Linlin Tang","Tong Zhang","Jingyong Su"],"abstract":"Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experiments show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, We design several graph labeling strategies to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model achieves state-of-the-art results on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.","url_abs":"https://arxiv.org/abs/2208.06174v2","url_pdf":"https://arxiv.org/pdf/2208.06174v2.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"two-person-graph-convolutional-network-for","repo_url":"https://github.com/mgiant/2p-gcn","is_official":1,"mentioned_in_paper":1,"mentioned_in_github":1,"framework":"pytorch","reach":null}],"tasks":[{"task_slug":"action-classification","task_name":"Action Classification"},{"task_slug":"action-recognition-in-videos","task_name":"Action Recognition"},{"task_slug":"human-interaction-recognition","task_name":"Human Interaction Recognition"},{"task_slug":"human-human-interaction-recognition","task_name":"Human-Human Interaction Recognition"},{"task_slug":"action-recognition","task_name":"Temporal Action Localization"},{"task_slug":"two","task_name":"Vocal Bursts Valence Prediction"}],"methods":[{"method_slug":"convolution","method_name":"Convolution"},{"method_slug":"gcn","method_name":"GCN"}],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"syntology_url":null,"atlas_url":null,"mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}