{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/photoscene-photorealistic-material-and-1","title":"PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes","arxiv_id":"2207.00757","date":"2022-07-02","proceeding":"CVPR 2022 1","authors":["Yu-Ying Yeh","Zhengqin Li","Yannick Hold-Geoffroy","Rui Zhu","Zexiang Xu","Miloš Hašan","Kalyan Sunkavalli","Manmohan Chandraker"],"abstract":"Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.","url_abs":"https://arxiv.org/abs/2207.00757v1","url_pdf":"https://arxiv.org/pdf/2207.00757v1.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"photoscene-photorealistic-material-and-1","repo_url":"https://github.com/vilab-ucsd/photoscene","is_official":1,"mentioned_in_paper":1,"mentioned_in_github":0,"framework":"pytorch","reach":null}],"tasks":[{"task_slug":"3d-scene-reconstruction","task_name":"3D Scene Reconstruction"},{"task_slug":"3d-geometry","task_name":"3D geometry"}],"methods":[],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"syntology_url":"https://syntology.ai/paper/2207.00757","atlas_url":"https://app.syntology.ai/?focus=2207.00757","mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}