{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/perceptual-similarity-for-measuring-decision","title":"Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games","arxiv_id":"2408.06051","date":"2024-08-12","proceeding":null,"authors":["Chiu-Chou Lin","Wei-Chen Chiu","I-Chen Wu"],"abstract":"Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on Playstyle Distance, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy exceeding 90 percent with fewer than 512 observation-action pairs, which is less than half an episode of these games. Furthermore, our experiments with 2048 and Go demonstrate the potential of discrete playstyle measures in puzzle and board games. We also develop an algorithm for assessing decision-making diversity using these measures. Our findings improve the measurement of end-to-end game analysis and the evolution of artificial intelligence for diverse playstyles.","url_abs":"https://arxiv.org/abs/2408.06051v2","url_pdf":"https://arxiv.org/pdf/2408.06051v2.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"perceptual-similarity-for-measuring-decision","repo_url":"https://github.com/DSobscure/cgi_drl_platform","is_official":1,"mentioned_in_paper":0,"mentioned_in_github":0,"framework":"tf","reach":null}],"tasks":[{"task_slug":"atari-games","task_name":"Atari Games"},{"task_slug":"board-games","task_name":"Board Games"},{"task_slug":"car-racing","task_name":"Car Racing"},{"task_slug":"decision-making","task_name":"Decision Making"},{"task_slug":"diversity","task_name":"Diversity"},{"task_slug":"game-of-go","task_name":"Game of Go"},{"task_slug":"2048","task_name":"Playing the Game of 2048"},{"task_slug":"unity","task_name":"Unity"}],"methods":[{"method_slug":"playstyle-distance","method_name":"Playstyle Distance"}],"datasets_introduced":[{"slug":"dataset-of-tmlr-2024-paper-perceptual","name":"Dataset of TMLR 2024 Paper \"Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games\"","full_name":""}],"methods_introduced":[],"results":[],"syntology":{"syntology_url":"https://syntology.ai/paper/2408.06051","atlas_url":"https://app.syntology.ai/?focus=2408.06051","mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}