{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/get-em-moles-learning-spelling-and","title":"Get 'em Moles! : Learning Spelling and Pronunciation through an Educational Game","arxiv_id":"1503.03400","date":"2015-03-11","proceeding":null,"authors":["Dhruv Chand","Karthik Gopalakrishnan","Nisha KK","Mudit Sinha","Shreya Sriram"],"abstract":"Get 'em Moles! is a single-player educational game inspired by the classic arcade game Whac-A-Mole. Primarily designed for touchscreen devices, Get 'em Moles! aims to teach English spelling and pronunciation through engaging game play. This paper describes the game, design decisions in the form of elements that support learning, preliminary play-testing results, and future work.","url_abs":"https://arxiv.org/abs/1503.03400v2","url_pdf":"https://arxiv.org/pdf/1503.03400v2.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"links_only","authors_date_abstract":"arXiv metadata, CC0 1.0 (https://info.arxiv.org/help/license), from the Kaggle arXiv metadata snapshot of 2026-09-12"},"code_links":[{"paper_slug":"get-em-moles-learning-spelling-and","repo_url":"https://github.com/g-karthik/MoleGame","is_official":1,"mentioned_in_paper":0,"mentioned_in_github":0,"framework":"none","reach":null}],"tasks":[],"methods":[],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"atlas_url":null,"mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}