{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/freesplat-generalizable-3d-gaussian-splatting-1","title":"FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction","arxiv_id":"2503.22986","date":"2025-03-29","proceeding":null,"authors":["Yunsong Wang","Tianxin Huang","Hanlin Chen","Gim Hee Lee"],"abstract":"Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible whole-scene reconstruction results in terms of either quality or efficiency. In this paper, we propose FreeSplat++, which focuses on extending the generalizable 3DGS to become an alternative approach to large-scale indoor whole-scene reconstruction, which has the potential of significantly accelerating the reconstruction speed and improving the geometric accuracy. To facilitate whole-scene reconstruction, we initially propose the Low-cost Cross-View Aggregation framework to efficiently process extremely long input sequences. Subsequently, we introduce a carefully designed pixel-wise triplet fusion method to incrementally aggregate the overlapping 3D Gaussian primitives from multiple views, adaptively reducing their redundancy. Furthermore, we propose a weighted floater removal strategy that can effectively reduce floaters, which serves as an explicit depth fusion approach that is crucial in whole-scene reconstruction. After the feed-forward reconstruction of 3DGS primitives, we investigate a depth-regularized per-scene fine-tuning process. Leveraging the dense, multi-view consistent depth maps obtained during the feed-forward prediction phase for an extra constraint, we refine the entire scene's 3DGS primitive to enhance rendering quality while preserving geometric accuracy. Extensive experiments confirm that our FreeSplat++ significantly outperforms existing generalizable 3DGS methods, especially in whole-scene reconstructions. Compared to conventional per-scene optimized 3DGS approaches, our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.","url_abs":"https://arxiv.org/abs/2503.22986v1","url_pdf":"https://arxiv.org/pdf/2503.22986v1.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"freesplat-generalizable-3d-gaussian-splatting-1","repo_url":"https://github.com/wangys16/freesplat","is_official":0,"mentioned_in_paper":0,"mentioned_in_github":1,"framework":"jax","reach":{"status":"ok"}}],"tasks":[{"task_slug":"3dgs","task_name":"3DGS"},{"task_slug":"indoor-scene-reconstruction","task_name":"Indoor Scene Reconstruction"},{"task_slug":null,"task_name":"Triplet"}],"methods":[{"method_slug":"focus","method_name":"Focus"},{"method_slug":"speed","method_name":"SPEED"}],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"atlas_url":null,"mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}