{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/ensemble-framework-for-real-time-decision","title":"Ensemble Framework for Real-time Decision Making","arxiv_id":"1706.06952","date":"2017-06-21","proceeding":null,"authors":["Philip Rodgers","John Levine"],"abstract":"This paper introduces a new framework for real-time decision making in video\ngames. An Ensemble agent is a compound agent composed of multiple agents, each\nwith its own tasks or goals to achieve. Usually when dealing with real-time\ndecision making, reactive agents are used; that is agents that return a\ndecision based on the current state. While reactive agents are very fast, most\ngames require more than just a rule-based agent to achieve good results.\nDeliberative agents---agents that use a forward model to search future\nstates---are very useful in games with no hard time limit, such as Go or\nBackgammon, but generally take too long for real-time games. The Ensemble\nframework addresses this issue by allowing the agent to be both deliberative\nand reactive at the same time. This is achieved by breaking up the game-play\ninto logical roles and having highly focused components for each role, with\neach component disregarding anything outwith its own role. Reactive agents can\nbe used where a reactive agent is suited to the role, and where a deliberative\napproach is required, branching is kept to a minimum by the removal of all\nextraneous factors, enabling an informed decision to be made within a much\nsmaller time-frame. An Arbiter is used to combine the component results,\nallowing high performing agents to be created from simple, efficient\ncomponents.","url_abs":"http://arxiv.org/abs/1706.06952v1","url_pdf":"http://arxiv.org/pdf/1706.06952v1.pdf","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"ensemble-framework-for-real-time-decision","repo_url":"https://github.com/philrod1/james","is_official":1,"mentioned_in_paper":1,"mentioned_in_github":0,"framework":"none","reach":null}],"tasks":[{"task_slug":"decision-making","task_name":"Decision Making"}],"methods":[],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"atlas_url":null,"mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}