{"about":{"site":"https://codewithpapers.app","non_affiliation":"Code with Papers and Syntology are not affiliated with, endorsed by, or sponsored by Papers with Code, Meta, or the pwc-archive mirror.","licence":"CC BY-SA 4.0","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","attribution":"https://codewithpapers.app/attribution","modified":"archive material modified by Syntology; see the attribution page"},"url":"/paper/e-render-enabling-uhd-quality-cloud-gaming","title":"E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering","arxiv_id":null,"date":"2022-07-01","proceeding":"IEEE 2022 7","authors":["Youngjin Kim","YUBIN CHOI1","Young Choon Lee","HYUCK HAN","AND SOOYONG KANG"],"abstract":"Cloud gaming services enable users to enjoy various high-quality computer games without\r\ninstalling them in their devices which may have poor resources. However, it consumes high bandwidth\r\nin backbone networks as game videos have to be constantly streamed to client devices, which can be a\r\nhindering factor for providing Ultra High Definition (UHD)-quality cloud gaming services whose demands\r\nare ever increasing. In this paper, we present a novel cloud gaming architecture, E-Render, in which the\r\ngraphics engine is separated from the cloud game server and is deployed in the edge for rendering. To realize\r\nit, however, we need to effectively reduce the amount and latency of graphics commands transfer from\r\nthe game engine in the cloud to the graphics engine in the edge server. E-render solves the problem by\r\nusing novel techniques including multi-granular command deduplication and asynchronous buffer binding.\r\nWe implement a prototype cloud gaming platform based on the E-Render architecture, and evaluate its\r\nperformance using four real world games. The evaluation results confirm that E-Render can provide\r\nUHD-quality cloud gaming services.","url_abs":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9812593","url_pdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9812593","source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28","licence_url":"https://creativecommons.org/licenses/by-sa/4.0/legalcode","row_kind":"abstracts"},"code_links":[{"paper_slug":"e-render-enabling-uhd-quality-cloud-gaming","repo_url":"https://github.com/hyu-splab/edge-render","is_official":0,"mentioned_in_paper":0,"mentioned_in_github":0,"framework":"none","reach":null}],"tasks":[],"methods":[],"datasets_introduced":[],"methods_introduced":[],"results":[],"syntology":{"atlas_url":null,"mcp":null,"developers":"https://syntology.ai/developers"},"arxiv_metadata":null,"syntology_extracted_results":null}