{"url":"/dataset/dataset-of-video-game-development-problems","name":"Dataset of Video Game Development Problems","full_name":null,"description_markdown":"This is a grounded dataset describing software-engineering problems in video-game development extracted from postmortems. The dataset was created using an iterative method through which the authors manually coded more than 200 postmortems spanning 20 years (1998 to 2018) and extracted 1,035 problems related to software engineering while maintaining traceability links to the postmortems. The problems were grouped in 20 different types. This dataset is useful to understand the problems faced by developers during video-game development, providing researchers and practitioners a starting point to study video-game development in the context of software engineering.","description_withheld":null,"homepage":"https://github.com/game-dev-database/postmortem-problems","introduced_date":"2020-01-02","introduced_date_note":null,"introduced_by":{"paper":"/paper/dataset-of-video-game-development-problems","title":"Dataset of Video Game Development Problems","first_author":null,"url":null},"license":null,"modalities":[],"tasks":[],"languages":[],"variants":["Dataset of Video Game Development Problems"],"data_loaders":[{"repo":"https://github.com/game-dev-database/postmortem-problems","url":"https://github.com/game-dev-database/postmortem-problems","frameworks":[]}],"num_papers_in_archive":1,"source":{"archive":"pwc-archive (Hugging Face), CC BY-SA 4.0","snapshot":"2025-07-28"},"benchmarks":[],"papers_with_a_benchmark_row":[],"syntology_totals":{"read_at":"2026-09-25T09:33:49+00:00","papers_with_samples":0,"samples_harvested":0,"samples_ran":0,"samples_unverified":0,"pointer_only_for_licence":0,"papers_with_no_sample_that_ran":0,"note":"the per-paper counts above, summed; not a rate"},"papers_note":"The archive never published its papers-using-dataset list; these are papers with a leaderboard row on this dataset's benchmarks."}